Kaithancor

The Kaithancor are a brutal, violent people who live mostly solitary nomadic lives, roaming the equally brutal and violent peripheries of the Nazoth Ridge in old Meneilas. Very few have encountered the Kaithancor and survived, and none know of any Kaithancor settlement or culture to speak of. They seem primarily driven by their primeval nature, and those who know of them suspect that they lost whatever vestige of civilization they may have once known to the terrible plague of Amon-Nazoth's Judging Dream.

Though no one can point exactly to the origin of the Kaithancor (in fact, even the Kaithancor cannot do this), there are records of a company of Eruvenian legions lost in the war with the monstrous divine thousands of years back. There were a few distinct families in these legions, and some Kaithancor bear names which are strikingly similar.

Kaithancor are antisocial to the point of violence, mistrusting most everyone by default, and revolting the rest with their way of life. Though not disgusting in nature, many Kaithancor are cannibals, and it is common that a Kaithancor has risen to prominence by dining on the still-beating hearts of their rivals.

Despite all of this monstrous behavior, the Kaithancor are legends of a sort to those who know of them: it is said that the Kaithancor have succumbed to and recovered from the corruption of the monstrous divine, and so they are now, in a sense, immune to the corrosive influence of the terrible peripheries. Many scholars agree that if this is true, the secret to reclaiming the monstrous wilds of Oshanal lie somewhere within the mostly lost lore of the fearsome Kaithancor.

Tyrant Elf Ancestral Traits

As a tyrant elf, your ancestry grants you the following traits.

Age. Tyrant elves mature at around 16 years of age, and live for centuries (unless slain by a rival, of course), sometimes spanning up to 700 years in age.

Size. Tyrant elves are taut with muscle, their angular frames spanning from 6 to 7 feet in height. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. In addition, your claws give you a climbing speed of 20 feet.

Art of a paint spill by Pavel @ Unsplash